Package | starling.display.graphics |
Class | public class Fill |
Inheritance | Fill ![]() ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | alpha : Number The opacity of the object. | DisplayObject | |
![]() | base : DisplayObject [read-only] The topmost object in the display tree the object is part of. | DisplayObject | |
![]() | blendMode : String The blend mode determines how the object is blended with the objects underneath. | DisplayObject | |
![]() | bounds : Rectangle [read-only] The bounds of the object relative to the local coordinates of the parent. | DisplayObject | |
![]() | filter : FragmentFilter The filter that is attached to the display object. | DisplayObject | |
![]() | height : Number The height of the object in pixels. | DisplayObject | |
![]() | is3D : Boolean [read-only] Indicates if this object or any of its parents is a 'Sprite3D' object. | DisplayObject | |
![]() | mask : DisplayObject The display object that acts as a mask for the current object. | DisplayObject | |
![]() | maskInverted : Boolean Indicates if the masked region of this object is set to be inverted. | DisplayObject | |
![]() | material : IMaterial | Graphic | |
![]() | name : String The name of the display object (default: null). | DisplayObject | |
numVertices : int [read-only] | Fill | ||
![]() | parent : DisplayObjectContainer [read-only] The display object container that contains this display object. | DisplayObject | |
![]() | pivotX : Number The x coordinate of the object's origin in its own coordinate space (default: 0). | DisplayObject | |
![]() | pivotY : Number The y coordinate of the object's origin in its own coordinate space (default: 0). | DisplayObject | |
![]() | precisionHitTest : Boolean | Graphic | |
![]() | precisionHitTestDistance : Number | Graphic | |
![]() | requiresRedraw : Boolean [read-only] Indicates if the object needs to be redrawn in the upcoming frame, i.e. | DisplayObject | |
![]() | root : DisplayObject [read-only] The root object the display object is connected to (i.e. | DisplayObject | |
![]() | rotation : Number The rotation of the object in radians. | DisplayObject | |
![]() | scale : Number Sets both 'scaleX' and 'scaleY' to the same value. | DisplayObject | |
![]() | scaleX : Number The horizontal scale factor. | DisplayObject | |
![]() | scaleY : Number The vertical scale factor. | DisplayObject | |
![]() | skewX : Number The horizontal skew angle in radians. | DisplayObject | |
![]() | skewY : Number The vertical skew angle in radians. | DisplayObject | |
![]() | stage : Stage [read-only] The stage the display object is connected to, or null if it is not connected
to the stage. | DisplayObject | |
![]() | touchable : Boolean Indicates if this object (and its children) will receive touch events. | DisplayObject | |
![]() | transformationMatrix : Matrix The transformation matrix of the object relative to its parent. | DisplayObject | |
![]() | transformationMatrix3D : Matrix3D [read-only] The 3D transformation matrix of the object relative to its parent. | DisplayObject | |
![]() | useHandCursor : Boolean Indicates if the mouse cursor should transform into a hand while it's over the sprite. | DisplayObject | |
![]() | uvMatrix : Matrix | Graphic | |
![]() | visible : Boolean The visibility of the object. | DisplayObject | |
![]() | width : Number The width of the object in pixels. | DisplayObject | |
![]() | x : Number The x coordinate of the object relative to the local coordinates of the parent. | DisplayObject | |
![]() | y : Number The y coordinate of the object relative to the local coordinates of the parent. | DisplayObject |
Property | Defined By | ||
---|---|---|---|
![]() | defaultFragmentShaderDictionary : Dictionary [static] | Graphic | |
![]() | defaultVertexShaderDictionary : Dictionary [static] | Graphic | |
fillVertices : VertexList | Fill | ||
![]() | hasValidatedGeometry : Boolean = false | Graphic | |
![]() | indexBuffer : IndexBuffer3D | Graphic | |
![]() | indices : Vector.<uint> | Graphic | |
_isConvex : Boolean = true | Fill | ||
![]() | isInvalid : Boolean = false | Graphic | |
![]() | _material : IMaterial | Graphic | |
![]() | maxBounds : Point | Graphic | |
![]() | minBounds : Point | Graphic | |
_numVertices : int | Fill | ||
![]() | _precisionHitTest : Boolean = false | Graphic | |
![]() | _precisionHitTestDistance : Number = 0 | Graphic | |
![]() | sHelperMatrix : Matrix [static] | Graphic | |
![]() | _uvMatrix : Matrix | Graphic | |
![]() | uvsInvalid : Boolean = false | Graphic | |
![]() | vertexBuffer : VertexBuffer3D | Graphic | |
![]() | vertices : Vector.<Number> | Graphic |
Method | Defined By | ||
---|---|---|---|
Fill() | Fill | ||
addDegenerates(destX:Number, destY:Number, color:uint = 0xFFFFFF, alpha:Number = 1):void | Fill | ||
![]() | addEventListener(type:String, listener:Function):void [override] Registers an event listener at a certain object. | DisplayObject | |
addVertex(x:Number, y:Number, color:uint = 0xFFFFFF, alpha:Number = 1):void | Fill | ||
addVertexInConvexShape(x:Number, y:Number, color:uint = 0xFFFFFF, alpha:Number = 1):void | Fill | ||
![]() | alignPivot(horizontalAlign:String = center, verticalAlign:String = center):void Moves the pivot point to a certain position within the local coordinate system
of the object. | DisplayObject | |
clear():void | Fill | ||
![]() | dispatchEvent(event:Event):void Dispatches an event to all objects that have registered listeners for its type. | EventDispatcher | |
![]() | dispatchEventWith(type:String, bubbles:Boolean = false, data:Object = null):void Dispatches an event with the given parameters to all objects that have registered
listeners for the given type. | EventDispatcher | |
dispose():void [override] | Fill | ||
![]() | drawToBitmapData(out:BitmapData = null, color:uint = 0x0, alpha:Number = 0.0):BitmapData Draws the object into a BitmapData object. | DisplayObject | |
![]() | getBounds(targetSpace:DisplayObject, resultRect:Rectangle = null):Rectangle [override] | Graphic | |
![]() | getTransformationMatrix(targetSpace:DisplayObject, out:Matrix = null):Matrix Creates a matrix that represents the transformation from the local coordinate system
to another. | DisplayObject | |
![]() | getTransformationMatrix3D(targetSpace:DisplayObject, out:Matrix3D = null):Matrix3D Creates a matrix that represents the transformation from the local coordinate system
to another. | DisplayObject | |
![]() | globalToLocal(globalPoint:Point, out:Point = null):Point Transforms a point from global (stage) coordinates to the local coordinate system. | DisplayObject | |
![]() | globalToLocal3D(globalPoint:Point, out:Vector3D = null):Vector3D Transforms a point from global (stage) coordinates to the 3D local coordinate system. | DisplayObject | |
![]() | hasEventListener(type:String, listener:Function = null):Boolean If called with one argument, figures out if there are any listeners registered for
the given event type. | EventDispatcher | |
![]() | hitTest(localPoint:Point):DisplayObject [override] Returns the object that is found topmost beneath a point in local coordinates, or nil if
the test fails. | Graphic | |
![]() | hitTestMask(localPoint:Point):Boolean Checks if a certain point is inside the display object's mask. | DisplayObject | |
isClockWise(vertexList:VertexList):Boolean [static] | Fill | ||
![]() | local3DToGlobal(localPoint:Vector3D, out:Point = null):Point Transforms a 3D point from the local coordinate system to global (stage) coordinates. | DisplayObject | |
![]() | localToGlobal(localPoint:Point, out:Point = null):Point Transforms a point from the local coordinate system to global (stage) coordinates. | DisplayObject | |
![]() | removeEventListener(type:String, listener:Function):void [override] Removes an event listener from the object. | DisplayObject | |
![]() | removeEventListeners(type:String = null):void [override] Removes all event listeners with a certain type, or all of them if type is null. | DisplayObject | |
![]() | removeFromParent(dispose:Boolean = false):void Removes the object from its parent, if it has one, and optionally disposes it. | DisplayObject | |
![]() | [override] | Graphic | |
![]() | setRequiresRedraw():void Forces the object to be redrawn in the next frame. | DisplayObject | |
shapeHitTest(stageX:Number, stageY:Number):Boolean [override] | Fill | ||
![]() | validateNow():void | Graphic |
Method | Defined By | ||
---|---|---|---|
addVertexInternal(x:Number, y:Number, color:uint = 0xFFFFFF, alpha:Number = 1):void | Fill | ||
![]() | applyUVMatrix():void | Graphic | |
buildGeometry():void [override] | Fill | ||
[static]
Decomposes a list of arbitrarily positioned vertices that may form self-intersecting
polygons, into a list of non-intersecting polygons. | Fill | ||
flatten(vertexLists:Vector.<VertexList>, output:Vector.<Number>):void [static] | Fill | ||
[static] | Fill | ||
isReflex(v0x:Number, v0y:Number, v1x:Number, v1y:Number, v2x:Number, v2y:Number):Boolean [static] | Fill | ||
![]() | onGraphicLostContext():void | Graphic | |
![]() | setGeometryInvalid():void | Graphic | |
shapeHitTestLocalInternal(localX:Number, localY:Number):Boolean [override] | Fill | ||
triangulate(vertices:VertexList, _numVertices:int, outputVertices:Vector.<Number>, outputIndices:Vector.<uint>, isConvex:Boolean):void [static]
Takes a list of arbitrary vertices. | Fill | ||
windingNumber(vertexList:VertexList):int [static] | Fill | ||
windingNumberAroundPoint(vertexList:VertexList, x:Number, y:Number):int [static] | Fill |
Constant | Defined By | ||
---|---|---|---|
VERTEX_STRIDE : int = 9 [static] | Fill |
Constant | Defined By | ||
---|---|---|---|
EPSILON : Number = 0.0000001 [static] | Fill | ||
![]() | VERTEX_STRIDE : int = 9 [static] | Graphic |
_isConvex | property |
protected var _isConvex:Boolean = true
_numVertices | property |
protected var _numVertices:int
fillVertices | property |
protected var fillVertices:VertexList
numVertices | property |
numVertices:int
[read-only] public function get numVertices():int
Fill | () | Constructor |
public function Fill()
addDegenerates | () | method |
public function addDegenerates(destX:Number, destY:Number, color:uint = 0xFFFFFF, alpha:Number = 1):void
Parameters
destX:Number | |
destY:Number | |
color:uint (default = 0xFFFFFF )
| |
alpha:Number (default = 1 )
|
addVertex | () | method |
public function addVertex(x:Number, y:Number, color:uint = 0xFFFFFF, alpha:Number = 1):void
Parameters
x:Number | |
y:Number | |
color:uint (default = 0xFFFFFF )
| |
alpha:Number (default = 1 )
|
addVertexInConvexShape | () | method |
public function addVertexInConvexShape(x:Number, y:Number, color:uint = 0xFFFFFF, alpha:Number = 1):void
Parameters
x:Number | |
y:Number | |
color:uint (default = 0xFFFFFF )
| |
alpha:Number (default = 1 )
|
addVertexInternal | () | method |
protected function addVertexInternal(x:Number, y:Number, color:uint = 0xFFFFFF, alpha:Number = 1):void
Parameters
x:Number | |
y:Number | |
color:uint (default = 0xFFFFFF )
| |
alpha:Number (default = 1 )
|
buildGeometry | () | method |
override protected function buildGeometry():void
clear | () | method |
public function clear():void
convertToSimple | () | method |
protected static function convertToSimple(vertexList:VertexList):Vector.<VertexList>
Decomposes a list of arbitrarily positioned vertices that may form self-intersecting polygons, into a list of non-intersecting polygons. This is then used as input for the triangulator.
Parameters
vertexList:VertexList |
Vector.<VertexList> —
|
dispose | () | method |
override public function dispose():void
flatten | () | method |
protected static function flatten(vertexLists:Vector.<VertexList>, output:Vector.<Number>):void
Parameters
vertexLists:Vector.<VertexList> | |
output:Vector.<Number> |
intersection | () | method |
protected static function intersection(a0:VertexList, a1:VertexList, b0:VertexList, b1:VertexList):Vector.<Number>
Parameters
a0:VertexList | |
a1:VertexList | |
b0:VertexList | |
b1:VertexList |
Vector.<Number> |
isClockWise | () | method |
public static function isClockWise(vertexList:VertexList):Boolean
Parameters
vertexList:VertexList |
Boolean |
isReflex | () | method |
protected static function isReflex(v0x:Number, v0y:Number, v1x:Number, v1y:Number, v2x:Number, v2y:Number):Boolean
Parameters
v0x:Number | |
v0y:Number | |
v1x:Number | |
v1y:Number | |
v2x:Number | |
v2y:Number |
Boolean |
shapeHitTest | () | method |
override public function shapeHitTest(stageX:Number, stageY:Number):Boolean
Parameters
stageX:Number | |
stageY:Number |
Boolean |
shapeHitTestLocalInternal | () | method |
override protected function shapeHitTestLocalInternal(localX:Number, localY:Number):Boolean
Parameters
localX:Number | |
localY:Number |
Boolean |
triangulate | () | method |
protected static function triangulate(vertices:VertexList, _numVertices:int, outputVertices:Vector.<Number>, outputIndices:Vector.<uint>, isConvex:Boolean):void
Takes a list of arbitrary vertices. It will first decompose this list into non intersecting polygons, via convertToSimple. Then it uses an ear-clipping algorithm to decompose the polygons into triangles.
Parameters
vertices:VertexList | |
_numVertices:int | |
outputVertices:Vector.<Number> | |
outputIndices:Vector.<uint> | |
isConvex:Boolean |
windingNumber | () | method |
protected static function windingNumber(vertexList:VertexList):int
Parameters
vertexList:VertexList |
int |
windingNumberAroundPoint | () | method |
protected static function windingNumberAroundPoint(vertexList:VertexList, x:Number, y:Number):int
Parameters
vertexList:VertexList | |
x:Number | |
y:Number |
int |
EPSILON | Constant |
protected static const EPSILON:Number = 0.0000001
VERTEX_STRIDE | Constant |
public static const VERTEX_STRIDE:int = 9