openfl.ui
| .. | |
|---|---|
| GameInput | |
| GameInputControl | |
| GameInputDevice | |
| KeyLocation | |
| Keyboard | The Keyboard class is used to build an interface that can be controlled by a user with a standard keyboard. You can use the methods and properties of the Keyboard class without using a constructor. The properties of the Keyboard class are constants representing the keys that are most commonly used to control games. |
| Mouse | The methods of the Mouse class are used to hide and show the mouse pointer,
or to set the pointer to a specific style. The Mouse class is a top-level
class whose properties and methods you can access without using a
constructor. |
| MouseCursor |