new (options:HowlOptions)
duration (?id:Int):Int
fade (from:Float, to:Float, len:Int, ?id:Int):Howl
load ():Howl
loop ():Bool
loop (id:Int):Bool
loop (loop:Bool):Howl
loop (loop:Bool, id:Int):Howl
mute (muted:Bool, ?id:Int):Howl
off (event:String, fn:Function, ?id:Int):Howl
on (event:String, fn:Function, ?id:Int):Howl
once (event:String, fn:Function, ?id:Int):Howl
pause (?id:Int):Howl
play (?sprite:String):Int
play (id:Int):Int
playing (?id:Int):Bool
pos ():Array<Float>
pos (x:Float):Howl
pos (x:Float, y:Float):Howl
pos (x:Float, y:Float, z:Float):Howl
pos (x:Float, y:Float, z:Float, id:Int):Howl
rate ():Float
rate (id:Int):Float
rate (rate:Float):Howl
rate (rate:Float, id:Int):Howl
seek ():Float
seek (id:Int):Float
seek (seek:Float):Howl
seek (seek:Float, id:Int):Howl
state ():String
stereo ():Float
stereo (pan:Float):Howl
stereo (pan:Float, id:Int):Howl
stop (?id:Int):Howl
unload ():Void
volume ():Float
volume (id:Int):Float
volume (vol:Float):Howl
volume (vol:Float, id:Int):Howl