openfl.geom
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| ColorTransform | The ColorTransform class lets you adjust the color values in a display object. The color adjustment or color transformation can be applied to all four channels: red, green, blue, and alpha transparency. |
| Matrix | The Matrix class represents a transformation matrix that determines how to
map points from one coordinate space to another. You can perform various
graphical transformations on a display object by setting the properties of
a Matrix object, applying that Matrix object to the |
| Matrix3D | |
| Orientation3D | The Orientation3D class is an enumeration of constant
values for representing the orientation style of a Matrix3D object.
The three types of orientation are Euler angles, axis angle, and quaternion.
The |
| Point | The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis. |
| Rectangle | A Rectangle object is an area defined by its position, as indicated by its top-left corner point(x, y) and by its width and its height. |
| Transform | The Transform class provides access to color adjustment properties and two-
or three-dimensional transformation objects that can be applied to a
display object. During the transformation, the color or the orientation and
position of a display object is adjusted(offset) from the current values
or coordinates to new values or coordinates. The Transform class also
collects data about color and two-dimensional matrix transformations that
are applied to a display object and all of its parent objects. You can
access these combined transformations through the
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| Vector3D |