Methods

inline bufferData (target:Int, srcData:Dynamic, usage:Int, ?srcOffset:Int, ?length:Int):Void

inline bufferSubData (target:Int, dstByteOffset:Int, srcData:Dynamic, ?srcOffset:Int, ?length:Int):Void

inline compressedTexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:Dynamic, ?srcOffset:Int, ?srcLengthOverride:Int):Void

inline compressedTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, srcData:Dynamic, ?srcOffset:Int, ?srcLengthOverride:Int):Void

inline getBufferSubData (target:Int, srcByteOffset:DataPointer, dstData:Dynamic, ?srcOffset:Dynamic, ?length:Int):Void

inline readPixels (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:Dynamic, ?dstOffset:Int):Void

inline texImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Dynamic, ?format:Int, ?type:Int, ?srcData:Dynamic, ?srcOffset:Int):Void

inline texSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Dynamic, ?type:Int, ?srcData:Dynamic, ?srcOffset:Int):Void

inline uniform1fv (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

inline uniform1iv (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

uniform2fv (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

inline uniform2iv (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

inline uniform3fv (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

inline uniform3iv (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

inline uniform4fv (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

inline uniform4iv (location:GLUniformLocation, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

inline uniformMatrix2fv (location:GLUniformLocation, transpose:Bool, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

inline uniformMatrix3fv (location:GLUniformLocation, transpose:Bool, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void

inline uniformMatrix4fv (location:GLUniformLocation, transpose:Bool, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void