abstract WebGL2RenderContext(HTML5WebGL2RenderContext)
package lime.graphics
from HTML5WebGL2RenderContext, to HTML5WebGL2RenderContext
Methods
inline bufferSubData (target:Int, dstByteOffset:Int, srcData:Dynamic, ?srcOffset:Int, ?length:Int):Void
inline compressedTexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:Dynamic, ?srcOffset:Int, ?srcLengthOverride:Int):Void
inline compressedTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, srcData:Dynamic, ?srcOffset:Int, ?srcLengthOverride:Int):Void
inline getBufferSubData (target:Int, srcByteOffset:DataPointer, dstData:Dynamic, ?srcOffset:Dynamic, ?length:Int):Void
inline readPixels (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:Dynamic, ?dstOffset:Int):Void
inline texImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Dynamic, ?format:Int, ?type:Int, ?srcData:Dynamic, ?srcOffset:Int):Void
inline texSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Dynamic, ?type:Int, ?srcData:Dynamic, ?srcOffset:Int):Void
inline uniformMatrix2fv (location:GLUniformLocation, transpose:Bool, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
inline uniformMatrix3fv (location:GLUniformLocation, transpose:Bool, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
inline uniformMatrix4fv (location:GLUniformLocation, transpose:Bool, data:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void